World generation update
Time for another blog post. It has been almost a month since I last made an update, but we have made great progress in world generation. Current state of the…
Time for another blog post. It has been almost a month since I last made an update, but we have made great progress in world generation. Current state of the…
Terra, our voxel engine, is now open sourced under MIT license and published and you can find it here: https://github.com/starandserpent/Terra Note that it's still heavily under development and missing a…
Trying out the voxel renderer on the new NVIDIA 2018 paper “A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering” (http://www.jcgt.org/published/0007/03/04/5). We don’t have yet texture support or any optimizations…
Rituals of the old has now been one year in the making. It’s been a wonderful experience so far. We’ve had our ups and downs along the way. We’ve had…
Looking for a 3D animator Star and serpent is looking for a 3D animator to join Rituals of the old! We will also consider thoroughly all applications from proficient Java…
Above you can see first proper screenshot of the WIP milestone 2 from inside the game engine which I just booted up. The server is working and client is working.
Over the last week there have been a lot of meetings about the game engine, physics implementations and still trying to decide between voxel pixel style and low poly. Our…