A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
Trying out the voxel renderer on the new NVIDIA 2018 paper “A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering” (http://www.jcgt.org/published/0007/03/04/5).
We don’t have yet texture support or any optimizations in place.
Very interesting stuff.
What you’re looking at is a 1024x1024x1024 block static test scene with traditional polygon orb mesh intersecting with the voxel plane.